AGNOSIA
Slayers of Moloch
The Story
CastleDAO is collective that develops cross-platform browser based experiences, leading the development in launching the “Castle Protocol” which aims to expand their Castle ecosystem online. Their game combines seasonal narratives with unique pixel art visuals.
36
Character
4
Environments
1
UI Screen
Fantasy Pixel Art Characters & Environemnts
Slayers Of Moloch is a cross-platform open deck builder and competitive card game. In a magical fantasy world where you can challenge and adventure to discover the secrets of this kingdom.






Production Pipeline
I worked closely with Rafael to produce specialist fantasy pixel art characters and background environments that fit within the seasonal story and aligned with his vision.
Goal
Our goal was to create a variety of classic fantasy characters and background environments that fit with the adapting narrative over multiple gameplay seasons
Challenge
The challenge was balancing pixel art designs that maintain both readability and usability for web and mobile.
Fruitful collaboration
classic fantasy characters
Collaboration results
The visuals will often be the first impression people have of your game. But A fancy wrapper does not a fine candy make. Your visuals represent a corner stone of your gameplay experience, it’s designed to inspire imagination. It should capture the narrative. And it should be unique to you.
Delivered Results
Working on a web-based card game allowed me to flex my versatile character and environment skills. Creating designs that looks good across devices and contributes to a visually distinct experiance.
During the 1 year of working with CastleDAO on Slayers of Moloch we successfully created a unique library of pixel art characters and environments that, thanks to our close collaboration, fit with the desired vision and work seamlessly across browser devices with distinct visuals and unique appeal.

Isometric
The experience with this style, ranging from RPGs to puzzle games to rogue likes, allows me to utilise needed creative thinking, tailoring your character to best suit your vision and gameplay. A style capable of portraying a range of details I work to deliver stunning characters with personality packed into each pixel, whilst optimising sprites to produce the best functioning experience for you and the players.

Platformer
Creating an eye-catching and responsive platformer character design and character animations, involves a detailed eye and intensive coordination across visual and technical development. My Experience guarantees a communicative workflow, with intensive care taken over refining your design for attractive characters in conjunction with precise pixel art character animations.

Top-Down
With a strong grasp on this genre of games, I am able to produce high-quality designs with expressive characteristics, even within the confines of the top-down viewpoint. Taking every effort to explore your world and vision ensures we take the optimal direction for a fun and Fluid gameplay experience.

2.5D / 3D
Its a pleasure to work on games that marriage 2D and 3D styles to produce unique and interesting games. The experience working in both 2D and 3D mediums has allowed me to hone my skills in creating captivating characters. By skilfully assessing the core essence of your vision to create characters that not only stand out but are perfectly crafted to enhance any 3D or 2.5D aesthetic.

Isometric
The experience with this style, ranging from RPGs to puzzle games to rogue likes, allows me to utilise needed creative thinking, tailoring your character to best suit your vision and gameplay. A style capable of portraying a range of details I work to deliver stunning characters with personality packed into each pixel, whilst optimising sprites to produce the best functioning experience for you and the players.

Platformer
Creating an eye-catching and responsive platformer character design and character animations, involves a detailed eye and intensive coordination across visual and technical development. My Experience guarantees a communicative workflow, with intensive care taken over refining your design for attractive characters in conjunction with precise pixel art character animations.

Top-Down
With a strong grasp on this genre of games, I am able to produce high-quality designs with expressive characteristics, even within the confines of the top-down viewpoint. Taking every effort to explore your world and vision ensures we take the optimal direction for a fun and Fluid gameplay experience.

2.5D / 3D
Its a pleasure to work on games that marriage 2D and 3D styles to produce unique and interesting games. The experience working in both 2D and 3D mediums has allowed me to hone my skills in creating captivating characters. By skilfully assessing the core essence of your vision to create characters that not only stand out but are perfectly crafted to enhance any 3D or 2.5D aesthetic.